AI Insights · Timothy · September 2022
Top 5 Boxing Games on Android in Turkey Q3 2022
Discover the performance trends of the top 5 boxing games on Android in Turkey during Q3 2022. Data insights provided by Sensor Tower.
The third quarter of 2022 witnessed varied performance trends among the top 5 boxing games on the Android platform in Turkey. Here's an overview of each app's performance in terms of weekly downloads, revenue, and active users.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. saw its weekly revenue peak at approximately $782 in the first week of July, later stabilizing around $255 by the end of September. Weekly downloads fluctuated, reaching a high of 971 in late July before declining to around 568 by the end of the quarter. The number of weekly active users also experienced a decline from 2.4K in early July to approximately 1.7K at the end of September.
Real Boxing 2 by Vivid Games S.A. had a notable peak in weekly downloads at 15.1K in late June, but this figure dropped significantly to around 2.1K by the end of September. The game’s weekly revenue peaked at $380 in early July and tapered off to $107 by the end of the quarter. Weekly active users mirrored this trend, starting at 24.7K and ending at around 7K.
MMA Manager 2: Ultimate Fight from Prey Studios started strong with weekly downloads peaking at 7.4K in mid-July but fell to 888 by the end of September. The game’s revenue showed a peak of $210 in mid-July, decreasing to $68 in late September. Active users saw a significant decline from 6.9K in mid-July to approximately 2.3K at the end of the period.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS experienced steady weekly downloads, peaking at 6K in early July before stabilizing around 3K by the end of September. The weekly revenue was relatively low, peaking at $96 in early September. Active users showed a downward trend, starting at 18.7K in late June and ending at 15.5K in late September.
Finally, Real Boxing – Fighting Game also from Vivid Games S.A., saw weekly downloads peaking at 1.7K in mid-July but decreasing to 434 by the end of September. The weekly revenue for this game remained low, peaking at $22 in mid-July and dropping to $8 by the end of September. Weekly active users followed a similar pattern, peaking at 1.9K in mid-July and decreasing to 708 by the end of the quarter.
These insights are brought to you by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.